#if SVG using UnityEngine; namespace I2.Loc { #if UNITY_EDITOR [UnityEditor.InitializeOnLoad] #endif public class LocalizeTarget_SVGImporter_Image : LocalizeTarget { static LocalizeTarget_SVGImporter_Image() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type() { Name = "SVG Image", Priority = 100 }); } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.SVGAsset; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Material; } public override bool CanUseSecondaryTerm() { return true; } public override bool AllowMainTermToBeRTL() { return false; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = (mTarget.vectorGraphics != null ? mTarget.vectorGraphics.name : string.Empty); secondaryTerm = (mTarget.material != null ? mTarget.material.name : null); } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { var OldVectorG = mTarget.vectorGraphics; if (OldVectorG == null || OldVectorG.name != mainTranslation) mTarget.vectorGraphics = cmp.FindTranslatedObject(mainTranslation); var OldMaterial = mTarget.material; if (OldMaterial == null || OldMaterial.name != secondaryTranslation) mTarget.material = cmp.FindTranslatedObject(secondaryTranslation); mTarget.SetAllDirty(); } } } #endif