using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AnyThinkAds.Api{ public class ATNativeItemProperty { public int x; public int y; public int width; public int height; public bool usesPixel; public string backgroundColor; public string textColor; //只是针对text的view有效 public int textSize; //只是针对text的view有效 public bool isCustomClick; //只针对Android public ATNativeItemProperty(int x, int y, int width, int height, string backgroundColor, string textColor, int textSize, bool usesPixel, bool isCustomClick) { this.x = x; this.y = y; this.width = width; this.height = height; this.usesPixel = usesPixel; this.backgroundColor = backgroundColor; this.textColor = textColor; this.textSize = textSize; this.isCustomClick = isCustomClick; } public ATNativeItemProperty(int x, int y, int width, int height, string backgroundColor, string textColor, int textSize, bool usesPixel) { this.x = x; this.y = y; this.width = width; this.height = height; this.usesPixel = usesPixel; this.backgroundColor = backgroundColor; this.textColor = textColor; this.textSize = textSize; } public ATNativeItemProperty(int x,int y,int width,int height,string backgroundColor,string textColor,int textSize){ this.x = x; this.y = y; this.width = width; this.height = height; this.backgroundColor = backgroundColor; this.textColor = textColor; this.textSize = textSize; #if UNITY_ANDROID this.usesPixel = true; #else this.usesPixel = false; #endif } } }