using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AnyThinkAds.Api { public class ATRect { public ATRect(int x, int y, int width, int height, bool usesPixel) { this.x = x; this.y = y; this.width = width; this.height = height; this.usesPixel = usesPixel; } public ATRect(int x, int y, int width, int height) { this.x = x; this.y = y; this.width = width; this.height = height; } public int x = 0; public int y = 0; public int width = 0; public int height = 0; // public bool usesPixel = false; #if UNITY_ANDROID public bool usesPixel = true; #else public bool usesPixel = false; #endif } public class ATSize { public ATSize(int width, int height, bool usesPixel) { this.width = width; this.height = height; this.usesPixel = usesPixel; } public ATSize(int width, int height) { this.width = width; this.height = height; } public int width = 0; public int height = 0; #if UNITY_ANDROID public bool usesPixel = true; #else public bool usesPixel = false; #endif } }