using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; using System; using AnyThinkAds.Common; using AnyThinkAds.ThirdParty.LitJson; namespace AnyThinkAds.Api { public class ATSplashAdLocalExtra { //Only for GDT (true: open download dialog, false: download directly) public static readonly string kATSplashAdClickConfirmStatus = "ad_click_confirm_status"; } public class ATSplashAd { private static readonly ATSplashAd instance = new ATSplashAd(); public IATSplashAdClient client; private ATSplashAd() { client = AnyThinkAds.ATAdsClientFactory.BuildSplashAdClient(); } public static ATSplashAd Instance { get { return instance; } } public void loadSplashAd(string placementId, Dictionary pairs, int fetchAdTimeout = 5000, string defaultAdSourceConfig = "") { #if UNITY_ANDROID client.loadSplashAd(placementId, fetchAdTimeout, defaultAdSourceConfig, JsonMapper.ToJson(pairs)); #elif (UNITY_5 && UNITY_IOS) || UNITY_IPHONE //TODO iOS的开屏加载 pairs.Add("tolerate_timeout", fetchAdTimeout); pairs.Add("default_adSource_config", defaultAdSourceConfig); client.loadSplashAd(placementId, fetchAdTimeout, defaultAdSourceConfig, JsonMapper.ToJson(pairs)); #endif } public void showSplashAd(string placementId, Dictionary pairs) { client.showSplashAd(placementId, JsonMapper.ToJson(pairs)); } public bool hasSplashAdReady(string placementId) { return client.hasSplashAdReady(placementId); } public string checkAdStatus(string placementId) { return client.checkAdStatus(placementId); } public string getValidAdCaches(string placementId) { return client.getValidAdCaches(placementId); } public void entryScenarioWithPlacementID(string placementId, string scenarioID) { client.entryScenarioWithPlacementID(placementId, scenarioID); } } }