using System.Collections; using System.Collections.Generic; using UnityEngine; using AnyThinkAds.Api; namespace AnyThinkAds.Common { public interface IATSplashAdClient : IATSplashEvents { // void loadSplashAd(string placementId, string mapJson); void loadSplashAd(string placementId, int fetchAdTimeout, string defaultAdSourceConfig, string mapJson); void setListener(ATSplashAdListener listener); bool hasSplashAdReady(string placementId); string checkAdStatus(string placementId); void showSplashAd(string placementId, string mapJson); string getValidAdCaches(string placementId); void entryScenarioWithPlacementID(string placementId, string scenarioID); } }