using System; using UnityEditor; using UnityEngine; using AnyThink.Scripts.IntegrationManager.Editor; [InitializeOnLoad] public class ATAssetPostprocessor : AssetPostprocessor { private static readonly string TAG = "ATAssetPostprocessor"; static ATAssetPostprocessor() { log("ATAssetPostprocessor is now initialized!"); } void OnPostprocessAsset(string path) { log("OnPostprocessAsset() >>> path: " + path + " assetPath: " + assetPath); } static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { foreach (string str in importedAssets) { log("imported Asset: " + str); } foreach (string str in deletedAssets) { log("Deleted Asset: " + str); } for (int i = 0; i < movedAssets.Length; i++) { log("Moved Asset: " + movedAssets[i] + " from: " + movedFromAssetPaths[i]); } } void OnPreprocessAsset() { log("OnPreprocessAsset() >>> called assetPath: " + assetPath); } private static void log(string msg) { ATLog.log(TAG, msg); } }