using System; using System.IO; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AnyThink.Scripts.IntegrationManager.Editor { public static class ATNetInfo { //插件的配置文件:unity_plugin_config.json public static string getPluginConfigUrl(String plugin_version) { return "https://topon-sdk-release.oss-cn-hangzhou.aliyuncs.com/Unity_Release/plugin/" + plugin_version + "/unity_plugin_config.json"; } //插件版本对应的network列表文件:unity_plugin_config_network.json public static string getNetworkListUrl(String plugin_version) { return "https://topon-sdk-release.oss-cn-hangzhou.aliyuncs.com/Unity_Release/plugin/" + plugin_version + "/unity_plugin_config_network.json"; } //插件unitypackage名字 public static string getPluginFileName(string pluginVersion) { return "AnyThinkPlugin_" + pluginVersion + ".unitypackage"; } //插件unitypackage的下载链接 public static string getPluginDownloadUrl(string pluginVersion) { return "https://topon-sdk-release.oss-cn-hangzhou.aliyuncs.com/Unity_Release/plugin/" + pluginVersion + "/" + getPluginFileName(pluginVersion); } public static string getHotfixPluginDownloadUrl(string pluginVersion) { return "https://topon-sdk-release.oss-cn-hangzhou.aliyuncs.com/Unity_Release/plugin/" + pluginVersion + "/hotfix/hotfix_config.json"; } } }