%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &6753154672140113739 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 6753154672140113738} - component: {fileID: 6753154672140113781} m_Layer: 0 m_Name: stage_icon_gold m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &6753154672140113738 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6753154672140113739} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 1.199, y: -0.041, z: 0} m_LocalScale: {x: 0.7047, y: 0.7047, z: 0.7047} m_Children: [] m_Father: {fileID: 6753154672580298766} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!212 &6753154672140113781 SpriteRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6753154672140113739} m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 0 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: d514f85dec0274849b1e62fb6f6095d5, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 m_Size: {x: 1, y: 1.07} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &6753154672580298765 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 6753154672580298766} - component: {fileID: 6753154672580298767} - component: {fileID: 6753154672580298764} m_Layer: 0 m_Name: Gold_ForDeath m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!224 &6753154672580298766 RectTransform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6753154672580298765} m_LocalRotation: {x: 0.36650118, y: -0, z: -0, w: 0.9304176} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 6753154672140113738} m_Father: {fileID: 9033309958323254679} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 43, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: -0.392, y: 0} m_SizeDelta: {x: 1.5327, y: 1.2743} m_Pivot: {x: 0.5, y: 0.5} --- !u!23 &6753154672580298767 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6753154672580298765} m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2517202264660172603, guid: 5c5ee151f9307453bad78be36b51a077, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!114 &6753154672580298764 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6753154672580298765} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] m_text: +5 m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 5c5ee151f9307453bad78be36b51a077, type: 2} m_sharedMaterial: {fileID: 2517202264660172603, guid: 5c5ee151f9307453bad78be36b51a077, type: 2} m_fontSharedMaterials: [] m_fontMaterial: {fileID: 0} m_fontMaterials: [] m_fontColor32: serializedVersion: 2 rgba: 4294967295 m_fontColor: {r: 1, g: 1, b: 1, a: 1} m_enableVertexGradient: 0 m_colorMode: 3 m_fontColorGradient: topLeft: {r: 1, g: 1, b: 1, a: 1} topRight: {r: 1, g: 1, b: 1, a: 1} bottomLeft: {r: 1, g: 1, b: 1, a: 1} bottomRight: {r: 1, g: 1, b: 1, a: 1} m_fontColorGradientPreset: {fileID: 0} m_spriteAsset: {fileID: 0} m_tintAllSprites: 0 m_StyleSheet: {fileID: 0} m_TextStyleHashCode: -1183493901 m_overrideHtmlColors: 0 m_faceColor: serializedVersion: 2 rgba: 4294967295 m_fontSize: 11.1 m_fontSizeBase: 36 m_fontWeight: 400 m_enableAutoSizing: 1 m_fontSizeMin: 5 m_fontSizeMax: 72 m_fontStyle: 0 m_HorizontalAlignment: 2 m_VerticalAlignment: 512 m_textAlignment: 65535 m_characterSpacing: 0 m_wordSpacing: 0 m_lineSpacing: 0 m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 m_enableWordWrapping: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 0 m_isCullingEnabled: 0 m_horizontalMapping: 0 m_verticalMapping: 0 m_uvLineOffset: 0 m_geometrySortingOrder: 0 m_IsTextObjectScaleStatic: 0 m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 m_margin: {x: 0, y: 0, z: 0, w: 0} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 m_renderer: {fileID: 6753154672580298767} m_maskType: 0 _SortingLayer: 0 _SortingLayerID: 0 _SortingOrder: 0 --- !u!1 &9033309958323254676 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 9033309958323254679} - component: {fileID: 9033309958323254678} m_Layer: 0 m_Name: GoldOfDead m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &9033309958323254679 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 9033309958323254676} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -4.14, y: -1.99, z: -1.86} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 6753154672580298766} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!95 &9033309958323254678 Animator: serializedVersion: 3 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 9033309958323254676} m_Enabled: 1 m_Avatar: {fileID: 0} m_Controller: {fileID: 9100000, guid: 885fdda45a2948a488d5559df34e657d, type: 2} m_CullingMode: 0 m_UpdateMode: 0 m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 m_KeepAnimatorControllerStateOnDisable: 0