using UnityEditor; namespace I2.Loc { [CustomEditor(typeof(LanguageSourceAsset))] public class LanguageSourceAssetInspector : LocalizationEditor { void OnEnable() { var newSource = target as LanguageSourceAsset; SerializedProperty propSource = serializedObject.FindProperty("mSource"); Custom_OnEnable(newSource.mSource, propSource); } public override LanguageSourceData GetSourceData() { return (target as LanguageSourceAsset).mSource; } } }