using UnityEditor; namespace I2.Loc { [CustomEditor(typeof(LanguageSource))] public class LanguageSourceInspector : LocalizationEditor { void OnEnable() { var newSource = target as LanguageSource; SerializedProperty propSource = serializedObject.FindProperty("mSource"); Custom_OnEnable(newSource.mSource, propSource); } public override LanguageSourceData GetSourceData() { return (target as LanguageSource).mSource; } } }