using UnityEditor; using UnityEngine; namespace I2.Loc { [CustomEditor(typeof(ResourceManager))] public class ResourceManagerInspector : Editor { SerializedProperty mAssets; void OnEnable() { UpgradeManager.EnablePlugins(); mAssets = serializedObject.FindProperty("Assets"); } public override void OnInspectorGUI() { GUILayout.Space(5); GUITools.DrawHeader("Assets:", true); GUITools.BeginContents(); ///GUILayout.Label ("Assets:"); GUITools.DrawObjectsArray( mAssets ); GUITools.EndContents(); serializedObject.ApplyModifiedProperties(); } } }