using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using UnityEngine; // #if UNITY_EDITOR //是Unity编辑器才引入 using UnityEditor; // #endif public class ATSdkUtil { // #if UNITY_EDITOR /// /// Gets the path of the asset in the project for a given Anythink plugin export path. /// /// The actual exported path of the asset. /// The exported path of the MAX plugin asset or the default export path if the asset is not found. public static string GetAssetPathForExportPath(string exportPath) { var defaultPath = Path.Combine("Assets", exportPath); var assetLabelToFind = "l:al_max_export_path-" + exportPath.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); var assetGuids = AssetDatabase.FindAssets(assetLabelToFind); return assetGuids.Length < 1 ? defaultPath : AssetDatabase.GUIDToAssetPath(assetGuids[0]); } public static bool Exists(string filePath) { return Directory.Exists(filePath) || File.Exists(filePath); } // #endif }