using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
// #if UNITY_EDITOR //是Unity编辑器才引入
using UnityEditor;
// #endif
public class ATSdkUtil
{
// #if UNITY_EDITOR
///
/// Gets the path of the asset in the project for a given Anythink plugin export path.
///
/// The actual exported path of the asset.
/// The exported path of the MAX plugin asset or the default export path if the asset is not found.
public static string GetAssetPathForExportPath(string exportPath)
{
var defaultPath = Path.Combine("Assets", exportPath);
var assetLabelToFind = "l:al_max_export_path-" + exportPath.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
var assetGuids = AssetDatabase.FindAssets(assetLabelToFind);
return assetGuids.Length < 1 ? defaultPath : AssetDatabase.GUIDToAssetPath(assetGuids[0]);
}
public static bool Exists(string filePath)
{
return Directory.Exists(filePath) || File.Exists(filePath);
}
// #endif
}