using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.Networking; namespace I2.Loc { public enum eSpreadsheetUpdateMode { None, Replace, Merge, AddNewTerms } public partial class LanguageSourceData { public UnityWebRequest Export_Google_CreateWWWcall( eSpreadsheetUpdateMode UpdateMode = eSpreadsheetUpdateMode.Replace ) { #if UNITY_WEBPLAYER Debug.Log ("Contacting google translation is not yet supported on WebPlayer" ); return null; #else string Data = Export_Google_CreateData(); WWWForm form = new WWWForm(); form.AddField("key", Google_SpreadsheetKey); form.AddField("action", "SetLanguageSource"); form.AddField("data", Data); form.AddField("updateMode", UpdateMode.ToString()); #if UNITY_EDITOR form.AddField("password", Google_Password); #endif UnityWebRequest www = UnityWebRequest.Post(LocalizationManager.GetWebServiceURL(this), form); I2Utils.SendWebRequest(www); return www; #endif } string Export_Google_CreateData() { List Categories = GetCategories(true); StringBuilder Builder = new StringBuilder(); bool bFirst = true; foreach (string category in Categories) { if (bFirst) bFirst = false; else Builder.Append(""); #if !UNITY_EDITOR bool Spreadsheet_SpecializationAsRows = true; #endif string CSV = Export_I2CSV(category, specializationsAsRows:Spreadsheet_SpecializationAsRows); Builder.Append(category); Builder.Append(""); Builder.Append(CSV); } return Builder.ToString(); } } }