using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class BackToHallButton : MonoBehaviour { [Header("UI References")] [Tooltip("返回按钮组件,如果不设置会自动获取")] [SerializeField] private Button backButton; [Header("Window References")] [Tooltip("胜利界面,拖拽WinWrapper到这里")] [SerializeField] private GameObject winWrapper; [Tooltip("失败界面,拖拽LoseWrapper到这里")] [SerializeField] private GameObject loseWrapper; private void Awake() { // 如果没有手动设置按钮,尝试自动获取 if (backButton == null) { backButton = GetComponent