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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerData : MonoBehaviour
- {
- private int _playerLevel;
- public int GetLevel => _playerLevel;
- private void Awake()
- {
- _playerLevel = PlayerPrefs.GetInt("_playerLevel");
- }
- public void AddLevel()
- {
- _playerLevel++;
- PlayerPrefs.SetInt("_playerLevel", _playerLevel);
- }
- }
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