UserDataUI.cs 526 B

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  1. using TMPro;
  2. using UnityEngine;
  3. using Player.Wallet;
  4. public class UserDataUI : MonoBehaviour
  5. {
  6. [SerializeField]private TextMeshProUGUI moneyDisplayText;
  7. private Wallet _playerWallet;
  8. private void OnEnable()
  9. {
  10. _playerWallet = FindObjectOfType<Wallet>();
  11. _playerWallet.PlayerMoneyEvent += UpdatePlayerMoney;
  12. }
  13. private void OnDisable()
  14. {
  15. _playerWallet.PlayerMoneyEvent -= UpdatePlayerMoney;
  16. }
  17. private void UpdatePlayerMoney(int value)
  18. {
  19. moneyDisplayText.text = value.ToString();
  20. }
  21. }