CameraLook.cs 382 B

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  1. using UnityEngine;
  2. public class CameraLook : MonoBehaviour
  3. {
  4. private Transform _cameraRotate;
  5. private Transform _parent;
  6. private void Start()
  7. {
  8. _parent = GetComponentInParent<Transform>();
  9. _cameraRotate = Camera.main.transform;
  10. }
  11. void Update()
  12. {
  13. transform.rotation = Quaternion.Euler(53, -_parent.rotation.y, 0);
  14. }
  15. }