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- using UnityEngine;
- public class CameraLook : MonoBehaviour
- {
- private Transform _cameraRotate;
- private Transform _parent;
- private void Start()
- {
- _parent = GetComponentInParent<Transform>();
- _cameraRotate = Camera.main.transform;
-
- }
- void Update()
- {
- transform.rotation = Quaternion.Euler(53, -_parent.rotation.y, 0);
- }
- }
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