BasicFrame_CircleLine_155_WhiteCustom.prefab 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5332058687212342559
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5332058687212342556}
  12. - component: {fileID: 5332058687212342554}
  13. - component: {fileID: 5332058687212342557}
  14. m_Layer: 0
  15. m_Name: Icon
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!224 &5332058687212342556
  22. RectTransform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 5332058687212342559}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 5332058687401871291}
  33. m_RootOrder: 1
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. m_AnchorMin: {x: 0.5, y: 0.5}
  36. m_AnchorMax: {x: 0.5, y: 0.5}
  37. m_AnchoredPosition: {x: 0, y: 0}
  38. m_SizeDelta: {x: 101.1794, y: 101.1794}
  39. m_Pivot: {x: 0.5, y: 0.5}
  40. --- !u!222 &5332058687212342554
  41. CanvasRenderer:
  42. m_ObjectHideFlags: 0
  43. m_CorrespondingSourceObject: {fileID: 0}
  44. m_PrefabInstance: {fileID: 0}
  45. m_PrefabAsset: {fileID: 0}
  46. m_GameObject: {fileID: 5332058687212342559}
  47. m_CullTransparentMesh: 0
  48. --- !u!114 &5332058687212342557
  49. MonoBehaviour:
  50. m_ObjectHideFlags: 0
  51. m_CorrespondingSourceObject: {fileID: 0}
  52. m_PrefabInstance: {fileID: 0}
  53. m_PrefabAsset: {fileID: 0}
  54. m_GameObject: {fileID: 5332058687212342559}
  55. m_Enabled: 1
  56. m_EditorHideFlags: 0
  57. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  58. m_Name:
  59. m_EditorClassIdentifier:
  60. m_Material: {fileID: 0}
  61. m_Color: {r: 1, g: 1, b: 1, a: 1}
  62. m_RaycastTarget: 1
  63. m_Maskable: 1
  64. m_OnCullStateChanged:
  65. m_PersistentCalls:
  66. m_Calls: []
  67. m_Sprite: {fileID: 21300000, guid: 68813275acedb4983bdec002efa38bbe, type: 3}
  68. m_Type: 0
  69. m_PreserveAspect: 0
  70. m_FillCenter: 1
  71. m_FillMethod: 4
  72. m_FillAmount: 1
  73. m_FillClockwise: 1
  74. m_FillOrigin: 0
  75. m_UseSpriteMesh: 0
  76. m_PixelsPerUnitMultiplier: 1
  77. --- !u!1 &5332058687229387621
  78. GameObject:
  79. m_ObjectHideFlags: 0
  80. m_CorrespondingSourceObject: {fileID: 0}
  81. m_PrefabInstance: {fileID: 0}
  82. m_PrefabAsset: {fileID: 0}
  83. serializedVersion: 6
  84. m_Component:
  85. - component: {fileID: 5332058687229387618}
  86. - component: {fileID: 5332058687229387616}
  87. - component: {fileID: 5332058687229387619}
  88. m_Layer: 0
  89. m_Name: White2
  90. m_TagString: Untagged
  91. m_Icon: {fileID: 0}
  92. m_NavMeshLayer: 0
  93. m_StaticEditorFlags: 0
  94. m_IsActive: 1
  95. --- !u!224 &5332058687229387618
  96. RectTransform:
  97. m_ObjectHideFlags: 0
  98. m_CorrespondingSourceObject: {fileID: 0}
  99. m_PrefabInstance: {fileID: 0}
  100. m_PrefabAsset: {fileID: 0}
  101. m_GameObject: {fileID: 5332058687229387621}
  102. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  103. m_LocalPosition: {x: 0, y: 0, z: 0}
  104. m_LocalScale: {x: 1, y: 1, z: 1}
  105. m_Children: []
  106. m_Father: {fileID: 5332058687401871291}
  107. m_RootOrder: 0
  108. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  109. m_AnchorMin: {x: 0.5, y: 0.5}
  110. m_AnchorMax: {x: 0.5, y: 0.5}
  111. m_AnchoredPosition: {x: 0, y: 0}
  112. m_SizeDelta: {x: 155, y: 155}
  113. m_Pivot: {x: 0.5, y: 0.5}
  114. --- !u!222 &5332058687229387616
  115. CanvasRenderer:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 5332058687229387621}
  121. m_CullTransparentMesh: 0
  122. --- !u!114 &5332058687229387619
  123. MonoBehaviour:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. m_GameObject: {fileID: 5332058687229387621}
  129. m_Enabled: 1
  130. m_EditorHideFlags: 0
  131. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  132. m_Name:
  133. m_EditorClassIdentifier:
  134. m_Material: {fileID: 0}
  135. m_Color: {r: 1, g: 1, b: 1, a: 1}
  136. m_RaycastTarget: 1
  137. m_Maskable: 1
  138. m_OnCullStateChanged:
  139. m_PersistentCalls:
  140. m_Calls: []
  141. m_Sprite: {fileID: 21300000, guid: f866f286b1b7f48f7ab7d6702bb2851b, type: 3}
  142. m_Type: 0
  143. m_PreserveAspect: 0
  144. m_FillCenter: 1
  145. m_FillMethod: 4
  146. m_FillAmount: 1
  147. m_FillClockwise: 1
  148. m_FillOrigin: 0
  149. m_UseSpriteMesh: 0
  150. m_PixelsPerUnitMultiplier: 1
  151. --- !u!1 &5332058687401871290
  152. GameObject:
  153. m_ObjectHideFlags: 0
  154. m_CorrespondingSourceObject: {fileID: 0}
  155. m_PrefabInstance: {fileID: 0}
  156. m_PrefabAsset: {fileID: 0}
  157. serializedVersion: 6
  158. m_Component:
  159. - component: {fileID: 5332058687401871291}
  160. - component: {fileID: 5332058687401871289}
  161. - component: {fileID: 5332058687401871288}
  162. m_Layer: 0
  163. m_Name: BasicFrame_CircleLine_155_WhiteCustom
  164. m_TagString: Untagged
  165. m_Icon: {fileID: 0}
  166. m_NavMeshLayer: 0
  167. m_StaticEditorFlags: 0
  168. m_IsActive: 1
  169. --- !u!224 &5332058687401871291
  170. RectTransform:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. m_GameObject: {fileID: 5332058687401871290}
  176. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  177. m_LocalPosition: {x: 0, y: 0, z: 0}
  178. m_LocalScale: {x: 1, y: 1, z: 1}
  179. m_Children:
  180. - {fileID: 5332058687229387618}
  181. - {fileID: 5332058687212342556}
  182. m_Father: {fileID: 0}
  183. m_RootOrder: 0
  184. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  185. m_AnchorMin: {x: 0.5, y: 0.5}
  186. m_AnchorMax: {x: 0.5, y: 0.5}
  187. m_AnchoredPosition: {x: 0, y: 0}
  188. m_SizeDelta: {x: 155, y: 155}
  189. m_Pivot: {x: 0.5, y: 0.5}
  190. --- !u!222 &5332058687401871289
  191. CanvasRenderer:
  192. m_ObjectHideFlags: 0
  193. m_CorrespondingSourceObject: {fileID: 0}
  194. m_PrefabInstance: {fileID: 0}
  195. m_PrefabAsset: {fileID: 0}
  196. m_GameObject: {fileID: 5332058687401871290}
  197. m_CullTransparentMesh: 0
  198. --- !u!114 &5332058687401871288
  199. MonoBehaviour:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. m_GameObject: {fileID: 5332058687401871290}
  205. m_Enabled: 1
  206. m_EditorHideFlags: 0
  207. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  208. m_Name:
  209. m_EditorClassIdentifier:
  210. m_Material: {fileID: 0}
  211. m_Color: {r: 0.7735849, g: 0.7735849, b: 0.7735849, a: 1}
  212. m_RaycastTarget: 1
  213. m_Maskable: 1
  214. m_OnCullStateChanged:
  215. m_PersistentCalls:
  216. m_Calls: []
  217. m_Sprite: {fileID: 21300000, guid: e3fa5bb6a66064c97a5d067307928272, type: 3}
  218. m_Type: 0
  219. m_PreserveAspect: 0
  220. m_FillCenter: 1
  221. m_FillMethod: 4
  222. m_FillAmount: 1
  223. m_FillClockwise: 1
  224. m_FillOrigin: 0
  225. m_UseSpriteMesh: 0
  226. m_PixelsPerUnitMultiplier: 1