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- using UnityEditor;
- namespace I2.Loc
- {
- [CustomEditor(typeof(LanguageSourceAsset))]
- public class LanguageSourceAssetInspector : LocalizationEditor
- {
- void OnEnable()
- {
- var newSource = target as LanguageSourceAsset;
- SerializedProperty propSource = serializedObject.FindProperty("mSource");
- Custom_OnEnable(newSource.mSource, propSource);
- }
- public override LanguageSourceData GetSourceData()
- {
- return (target as LanguageSourceAsset).mSource;
- }
- }
- }
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