LanguageSourceAssetInspector.cs 559 B

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  1. using UnityEditor;
  2. namespace I2.Loc
  3. {
  4. [CustomEditor(typeof(LanguageSourceAsset))]
  5. public class LanguageSourceAssetInspector : LocalizationEditor
  6. {
  7. void OnEnable()
  8. {
  9. var newSource = target as LanguageSourceAsset;
  10. SerializedProperty propSource = serializedObject.FindProperty("mSource");
  11. Custom_OnEnable(newSource.mSource, propSource);
  12. }
  13. public override LanguageSourceData GetSourceData()
  14. {
  15. return (target as LanguageSourceAsset).mSource;
  16. }
  17. }
  18. }