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- #if UNITY_ANDROID
- using UnityEditor.Callbacks;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor;
- using UnityEngine;
- namespace I2.Loc
- {
- public class PostProcessBuild_Android
- {
- // Post Process Scene is a hack, because using PostProcessBuild will be called after the APK is generated, and so, I didn't find a way to copy the new files
- [PostProcessScene]
- public static void OnPostProcessScene()
- {
- #if UNITY_4_6 || UNITY_4_7 || UNITY_4_8 || UNITY_4_9 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
- bool isFirstScene = (EditorBuildSettings.scenes.Length>0 && EditorBuildSettings.scenes[0].path == EditorApplication.currentScene);
- #else
- bool isFirstScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex <= 0;
- #endif
- if (!EditorApplication.isPlayingOrWillChangePlaymode &&
- (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android) &&
- isFirstScene)
- {
- string projPath = System.IO.Path.GetFullPath(Application.streamingAssetsPath + "/../../Temp/StagingArea");
- //string projPath = System.IO.Path.GetFullPath(Application.dataPath+ "/Plugins/Android");
- PostProcessAndroid(BuildTarget.Android, projPath);
- }
- }
- //[PostProcessBuild(10000)]
- public static void PostProcessAndroid(BuildTarget buildTarget, string pathToBuiltProject)
- {
- if (buildTarget!=BuildTarget.Android)
- return;
- if (LocalizationManager.Sources.Count <= 0)
- LocalizationManager.UpdateSources();
- // Get language with variants, but also add it without the variant to allow fallbacks (e.g. en-CA also adds en)
- var langCodes = LocalizationManager.GetAllLanguagesCode(false).Concat( LocalizationManager.GetAllLanguagesCode(true) ).Distinct().ToList();
- if (langCodes.Count <= 0)
- return;
- string stringXML = "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"+
- "<resources>\n"+
- " <string name=\"app_name\">{0}</string>\n"+
- "</resources>";
- SetStringsFile( pathToBuiltProject+"/res/values", "strings.xml", stringXML, LocalizationManager.GetAppName(langCodes[0]) );
- var list = new List<string>();
- list.Add( pathToBuiltProject + "/res/values" );
- foreach (var code in langCodes)
- {
- // Android doesn't use zh-CN or zh-TW, instead it uses: zh-rCN, zh-rTW, zh
- string fixedCode = code;
- if (fixedCode.StartsWith("zh", System.StringComparison.OrdinalIgnoreCase))
- {
- string googleCode = GoogleLanguages.GetGoogleLanguageCode(fixedCode);
- if (googleCode==null) googleCode = fixedCode;
- fixedCode = (googleCode == "zh-CN") ? "zh-CN" : googleCode;
- }
- fixedCode = fixedCode.Replace("-", "-r");
- string dir = pathToBuiltProject + "/res/values-" + fixedCode;
- SetStringsFile( dir, "strings.xml", stringXML, LocalizationManager.GetAppName(code) );
- }
- }
- static void CreateFileIfNeeded ( string folder, string fileName, string text )
- {
- try
- {
- if (!System.IO.Directory.Exists( folder ))
- System.IO.Directory.CreateDirectory( folder );
- if (!System.IO.File.Exists( folder + "/"+fileName ))
- System.IO.File.WriteAllText( folder + "/"+fileName, text );
- }
- catch (System.Exception e)
- {
- Debug.Log( e );
- }
- }
- static void SetStringsFile(string folder, string fileName, string stringXML, string appName)
- {
- try
- {
- appName = appName.Replace("&", "&").Replace("<", "<").Replace(">", ">").Replace("\"", "\\\"").Replace("'", "\\'");
- appName = appName.Replace("\r\n", string.Empty).Replace("\n", string.Empty).Replace("\r", string.Empty);
- if (!System.IO.Directory.Exists(folder))
- System.IO.Directory.CreateDirectory(folder);
- if (!System.IO.File.Exists(folder + "/" + fileName))
- {
- // create the string file if it doesn't exist
- stringXML = string.Format(stringXML, appName);
- }
- else
- {
- stringXML = System.IO.File.ReadAllText(folder + "/" + fileName);
- // find app_name
- var pattern = "\"app_name\">(.*)<\\/string>";
- var regexPattern = new System.Text.RegularExpressions.Regex(pattern);
- if (regexPattern.IsMatch(stringXML))
- {
- // Override the AppName if it was found
- stringXML = regexPattern.Replace(stringXML, string.Format("\"app_name\">{0}</string>", appName));
- }
- else
- {
- // insert the appName if it wasn't there
- int idx = stringXML.IndexOf("<resources>");
- if (idx > 0)
- stringXML = stringXML.Insert(idx + "</resources>".Length, string.Format("\n <string name=\"app_name\">{0}</string>\n", appName));
- }
- }
- System.IO.File.WriteAllText(folder + "/" + fileName, stringXML);
- }
- catch (System.Exception e)
- {
- Debug.Log(e);
- }
- }
- }
- }
- #endif
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