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- namespace I2.Loc
- {
- public class PostProcessBuild_UnloadLanguages
- {
- // [PostProcessBuild]
- // public static void SaveGlobalSources(BuildTarget buildTarget, string pathToBuiltProject)
- // {
- //if (LocalizationManager.Sources.Count <= 0)
- // LocalizationManager.UpdateSources();
- // foreach (var source in LocalizationManager.Sources.Where(x=>x.IsGlobalSource()))
- // {
- // source.SaveLanguages(true, PersistentStorage.eFileType.Streaming);
- // }
- // }
- // [PostProcessScene]
- // public static void SaveLocalSources()
- // {
- // if (EditorApplication.isPlayingOrWillChangePlaymode)
- // return;
-
- // LanguageSource[] sceneSources = (LanguageSource[])Resources.FindObjectsOfTypeAll(typeof(LanguageSource));
- // foreach (var source in sceneSources.Where(x=>!x.IsGlobalSource()))
- // {
- // source.SaveLanguages(true, PersistentStorage.eFileType.Streaming);
- // }
- // }
- }
- }
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