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- using System;
- using System.Collections.Generic;
- using UnityEngine.Networking;
- namespace I2.Loc
- {
- using TranslationDictionary = Dictionary<string, TranslationQuery>;
- public class TranslationJob : IDisposable
- {
- public eJobState mJobState = eJobState.Running;
- public enum eJobState { Running, Succeeded, Failed }
- public virtual eJobState GetState() { return mJobState; }
- public virtual void Dispose() { }
- }
- public class TranslationJob_WWW : TranslationJob
- {
- public UnityWebRequest www;
- public override void Dispose()
- {
- if (www!=null)
- www.Dispose();
- www = null;
- }
- }
- }
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