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- #if NGUI
- using UnityEditor;
- using UnityEngine;
- namespace I2.Loc
- {
- #if UNITY_EDITOR
- [InitializeOnLoad]
- #endif
- public class LocalizeTarget_NGUI_Label : LocalizeTarget<UILabel>
- {
- static LocalizeTarget_NGUI_Label() { AutoRegister(); }
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<UILabel, LocalizeTarget_NGUI_Label> { Name = "NGUI Label", Priority = 100 }); }
- NGUIText.Alignment mAlignment_RTL = NGUIText.Alignment.Right;
- NGUIText.Alignment mAlignment_LTR = NGUIText.Alignment.Left;
- bool mAlignmentWasRTL;
- bool mInitializeAlignment = true;
- public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; }
- public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.UIFont; }
- public override bool CanUseSecondaryTerm() { return true; }
- public override bool AllowMainTermToBeRTL() { return true; }
- public override bool AllowSecondTermToBeRTL() { return false; }
- public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
- {
- primaryTerm = mTarget ? mTarget.text : null;
- secondaryTerm = mTarget.ambigiousFont != null ? mTarget.ambigiousFont.name : string.Empty;
- }
- public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
- {
- //--[ Localize Font Object ]----------
- Font newFont = cmp.GetSecondaryTranslatedObj<Font>(ref mainTranslation, ref secondaryTranslation);
- if (newFont != null)
- {
- if (newFont != mTarget.ambigiousFont)
- mTarget.ambigiousFont = newFont;
- }
- if (newFont==null)
- {
- UIFont newUIFont = cmp.GetSecondaryTranslatedObj<UIFont>(ref mainTranslation, ref secondaryTranslation);
- if (newUIFont != null && mTarget.ambigiousFont != newUIFont)
- mTarget.ambigiousFont = newUIFont;
- }
- if (newFont == null)
- {
- NGUIFont newUIFont = cmp.GetSecondaryTranslatedObj<NGUIFont>(ref mainTranslation, ref secondaryTranslation);
- if (newUIFont != null && mTarget.ambigiousFont != newUIFont)
- mTarget.ambigiousFont = newUIFont;
- }
- if (mInitializeAlignment)
- {
- mInitializeAlignment = false;
- mAlignment_LTR = mAlignment_RTL = mTarget.alignment;
- if (LocalizationManager.IsRight2Left && mAlignment_RTL == NGUIText.Alignment.Right)
- mAlignment_LTR = NGUIText.Alignment.Left;
- if (!LocalizationManager.IsRight2Left && mAlignment_LTR == NGUIText.Alignment.Left)
- mAlignment_RTL = NGUIText.Alignment.Right;
- }
- UIInput input = NGUITools.FindInParents<UIInput>(mTarget.gameObject);
- if (input != null && input.label == mTarget)
- {
- if (mainTranslation != null && input.defaultText != mainTranslation)
- {
- if (cmp.CorrectAlignmentForRTL && (input.label.alignment == NGUIText.Alignment.Left || input.label.alignment == NGUIText.Alignment.Right))
- input.label.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR;
- input.defaultText = mainTranslation;
- }
- }
- else
- {
- if (mainTranslation != null && mTarget.text != mainTranslation)
- {
- if (cmp.CorrectAlignmentForRTL && (mTarget.alignment == NGUIText.Alignment.Left || mTarget.alignment == NGUIText.Alignment.Right))
- mTarget.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR;
- mTarget.text = mainTranslation;
- }
- }
- }
- }
- }
- #endif
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