LocalizeTarget_NGUI_Texture.cs 1.6 KB

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  1. #if NGUI
  2. using UnityEditor;
  3. using UnityEngine;
  4. namespace I2.Loc
  5. {
  6. #if UNITY_EDITOR
  7. [InitializeOnLoad]
  8. #endif
  9. public class LocalizeTarget_NGUI_Texture : LocalizeTarget<UITexture>
  10. {
  11. static LocalizeTarget_NGUI_Texture() { AutoRegister(); }
  12. [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<UITexture, LocalizeTarget_NGUI_Texture> { Name = "NGUI UITexture", Priority = 100 }); }
  13. public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Texture; }
  14. public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
  15. public override bool CanUseSecondaryTerm() { return false; }
  16. public override bool AllowMainTermToBeRTL() { return false; }
  17. public override bool AllowSecondTermToBeRTL() { return false; }
  18. public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
  19. {
  20. primaryTerm = mTarget!=null && mTarget.mainTexture!=null ? mTarget.mainTexture.name : null;
  21. secondaryTerm = null;
  22. }
  23. public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
  24. {
  25. Texture Old = mTarget.mainTexture;
  26. if (Old == null || Old.name != mainTranslation)
  27. {
  28. mTarget.mainTexture = cmp.FindTranslatedObject<Texture>(mainTranslation);
  29. mTarget.MakePixelPerfect();
  30. }
  31. }
  32. }
  33. }
  34. #endif