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- using UnityEngine;
- namespace I2.Loc
- {
- [AddComponentMenu("I2/Localization/SetLanguage Button")]
- public class SetLanguage : MonoBehaviour
- {
- public string _Language;
- #if UNITY_EDITOR
- public LanguageSource mSource;
- #endif
-
- void OnClick()
- {
- ApplyLanguage();
- }
- public void ApplyLanguage()
- {
- if( LocalizationManager.HasLanguage(_Language))
- {
- LocalizationManager.CurrentLanguage = _Language;
- }
- }
- }
- }
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