MiniJSON.cs 21 KB

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  1. /*
  2. * Copyright (c) 2013 Calvin Rien
  3. *
  4. * Based on the JSON parser by Patrick van Bergen
  5. * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
  6. *
  7. * Simplified it so that it doesn't throw exceptions
  8. * and can be used in Unity iPhone with maximum code stripping.
  9. *
  10. * Permission is hereby granted, free of charge, to any person obtaining
  11. * a copy of this software and associated documentation files (the
  12. * "Software"), to deal in the Software without restriction, including
  13. * without limitation the rights to use, copy, modify, merge, publish,
  14. * distribute, sublicense, and/or sell copies of the Software, and to
  15. * permit persons to whom the Software is furnished to do so, subject to
  16. * the following conditions:
  17. *
  18. * The above copyright notice and this permission notice shall be
  19. * included in all copies or substantial portions of the Software.
  20. *
  21. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  24. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  25. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  26. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  27. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. */
  29. using System;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.IO;
  33. using System.Text;
  34. namespace AppLovinMax.ThirdParty.MiniJson
  35. {
  36. // Example usage:
  37. //
  38. // using UnityEngine;
  39. // using System.Collections;
  40. // using System.Collections.Generic;
  41. // using MiniJSON;
  42. //
  43. // public class MiniJSONTest : MonoBehaviour {
  44. // void Start () {
  45. // var jsonString = "{ \"array\": [1.44,2,3], " +
  46. // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
  47. // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
  48. // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
  49. // "\"int\": 65536, " +
  50. // "\"float\": 3.1415926, " +
  51. // "\"bool\": true, " +
  52. // "\"null\": null }";
  53. //
  54. // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
  55. //
  56. // Debug.Log("deserialized: " + dict.GetType());
  57. // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
  58. // Debug.Log("dict['string']: " + (string) dict["string"]);
  59. // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
  60. // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
  61. // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
  62. //
  63. // var str = Json.Serialize(dict);
  64. //
  65. // Debug.Log("serialized: " + str);
  66. // }
  67. // }
  68. /// <summary>
  69. /// This class encodes and decodes JSON strings.
  70. /// Spec. details, see http://www.json.org/
  71. ///
  72. /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
  73. /// All numbers are parsed to doubles.
  74. /// </summary>
  75. public static class Json
  76. {
  77. /// <summary>
  78. /// Parses the string json into a value
  79. /// </summary>
  80. /// <param name="json">A JSON string.</param>
  81. /// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
  82. public static object Deserialize(string json)
  83. {
  84. // save the string for debug information
  85. if (string.IsNullOrEmpty(json))
  86. {
  87. return null;
  88. }
  89. return Parser.Parse(json);
  90. }
  91. sealed class Parser : IDisposable
  92. {
  93. const string WORD_BREAK = "{}[],:\"";
  94. public static bool IsWordBreak(char c)
  95. {
  96. return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
  97. }
  98. enum TOKEN
  99. {
  100. NONE,
  101. CURLY_OPEN,
  102. CURLY_CLOSE,
  103. SQUARED_OPEN,
  104. SQUARED_CLOSE,
  105. COLON,
  106. COMMA,
  107. STRING,
  108. NUMBER,
  109. TRUE,
  110. FALSE,
  111. NULL
  112. };
  113. StringReader json;
  114. Parser(string jsonString)
  115. {
  116. json = new StringReader(jsonString);
  117. }
  118. public static object Parse(string jsonString)
  119. {
  120. using (var instance = new Parser(jsonString))
  121. {
  122. return instance.ParseValue();
  123. }
  124. }
  125. public void Dispose()
  126. {
  127. json.Dispose();
  128. json = null;
  129. }
  130. Dictionary<string, object> ParseObject()
  131. {
  132. Dictionary<string, object> table = new Dictionary<string, object>();
  133. // ditch opening brace
  134. json.Read();
  135. // {
  136. while (true)
  137. {
  138. switch (NextToken)
  139. {
  140. case TOKEN.NONE:
  141. return null;
  142. case TOKEN.COMMA:
  143. continue;
  144. case TOKEN.CURLY_CLOSE:
  145. return table;
  146. default:
  147. // name
  148. string name = ParseString();
  149. if (name == null)
  150. {
  151. return null;
  152. }
  153. // :
  154. if (NextToken != TOKEN.COLON)
  155. {
  156. return null;
  157. }
  158. // ditch the colon
  159. json.Read();
  160. // value
  161. table[name] = ParseValue();
  162. break;
  163. }
  164. }
  165. }
  166. List<object> ParseArray()
  167. {
  168. List<object> array = new List<object>();
  169. // ditch opening bracket
  170. json.Read();
  171. // [
  172. var parsing = true;
  173. while (parsing)
  174. {
  175. TOKEN nextToken = NextToken;
  176. switch (nextToken)
  177. {
  178. case TOKEN.NONE:
  179. return null;
  180. case TOKEN.COMMA:
  181. continue;
  182. case TOKEN.SQUARED_CLOSE:
  183. parsing = false;
  184. break;
  185. default:
  186. object value = ParseByToken(nextToken);
  187. array.Add(value);
  188. break;
  189. }
  190. }
  191. return array;
  192. }
  193. object ParseValue()
  194. {
  195. TOKEN nextToken = NextToken;
  196. return ParseByToken(nextToken);
  197. }
  198. object ParseByToken(TOKEN token)
  199. {
  200. switch (token)
  201. {
  202. case TOKEN.STRING:
  203. return ParseString();
  204. case TOKEN.NUMBER:
  205. return ParseNumber();
  206. case TOKEN.CURLY_OPEN:
  207. return ParseObject();
  208. case TOKEN.SQUARED_OPEN:
  209. return ParseArray();
  210. case TOKEN.TRUE:
  211. return true;
  212. case TOKEN.FALSE:
  213. return false;
  214. case TOKEN.NULL:
  215. return null;
  216. default:
  217. return null;
  218. }
  219. }
  220. string ParseString()
  221. {
  222. StringBuilder s = new StringBuilder();
  223. char c;
  224. // ditch opening quote
  225. json.Read();
  226. bool parsing = true;
  227. while (parsing)
  228. {
  229. if (json.Peek() == -1)
  230. {
  231. parsing = false;
  232. break;
  233. }
  234. c = NextChar;
  235. switch (c)
  236. {
  237. case '"':
  238. parsing = false;
  239. break;
  240. case '\\':
  241. if (json.Peek() == -1)
  242. {
  243. parsing = false;
  244. break;
  245. }
  246. c = NextChar;
  247. switch (c)
  248. {
  249. case '"':
  250. case '\\':
  251. case '/':
  252. s.Append(c);
  253. break;
  254. case 'b':
  255. s.Append('\b');
  256. break;
  257. case 'f':
  258. s.Append('\f');
  259. break;
  260. case 'n':
  261. s.Append('\n');
  262. break;
  263. case 'r':
  264. s.Append('\r');
  265. break;
  266. case 't':
  267. s.Append('\t');
  268. break;
  269. case 'u':
  270. var hex = new char[4];
  271. for (int i = 0; i < 4; i++)
  272. {
  273. hex[i] = NextChar;
  274. }
  275. s.Append((char) Convert.ToInt32(new string(hex), 16));
  276. break;
  277. }
  278. break;
  279. default:
  280. s.Append(c);
  281. break;
  282. }
  283. }
  284. return s.ToString();
  285. }
  286. object ParseNumber()
  287. {
  288. string number = NextWord;
  289. if (number.IndexOf('.') == -1)
  290. {
  291. long parsedInt;
  292. Int64.TryParse(number, out parsedInt);
  293. return parsedInt;
  294. }
  295. double parsedDouble;
  296. Double.TryParse(number, out parsedDouble);
  297. return parsedDouble;
  298. }
  299. void EatWhitespace()
  300. {
  301. while (Char.IsWhiteSpace(PeekChar))
  302. {
  303. json.Read();
  304. if (json.Peek() == -1)
  305. {
  306. break;
  307. }
  308. }
  309. }
  310. char PeekChar
  311. {
  312. get { return Convert.ToChar(json.Peek()); }
  313. }
  314. char NextChar
  315. {
  316. get { return Convert.ToChar(json.Read()); }
  317. }
  318. string NextWord
  319. {
  320. get
  321. {
  322. StringBuilder word = new StringBuilder();
  323. while (!IsWordBreak(PeekChar))
  324. {
  325. word.Append(NextChar);
  326. if (json.Peek() == -1)
  327. {
  328. break;
  329. }
  330. }
  331. return word.ToString();
  332. }
  333. }
  334. TOKEN NextToken
  335. {
  336. get
  337. {
  338. EatWhitespace();
  339. if (json.Peek() == -1)
  340. {
  341. return TOKEN.NONE;
  342. }
  343. switch (PeekChar)
  344. {
  345. case '{':
  346. return TOKEN.CURLY_OPEN;
  347. case '}':
  348. json.Read();
  349. return TOKEN.CURLY_CLOSE;
  350. case '[':
  351. return TOKEN.SQUARED_OPEN;
  352. case ']':
  353. json.Read();
  354. return TOKEN.SQUARED_CLOSE;
  355. case ',':
  356. json.Read();
  357. return TOKEN.COMMA;
  358. case '"':
  359. return TOKEN.STRING;
  360. case ':':
  361. return TOKEN.COLON;
  362. case '0':
  363. case '1':
  364. case '2':
  365. case '3':
  366. case '4':
  367. case '5':
  368. case '6':
  369. case '7':
  370. case '8':
  371. case '9':
  372. case '-':
  373. return TOKEN.NUMBER;
  374. }
  375. switch (NextWord)
  376. {
  377. case "false":
  378. return TOKEN.FALSE;
  379. case "true":
  380. return TOKEN.TRUE;
  381. case "null":
  382. return TOKEN.NULL;
  383. }
  384. return TOKEN.NONE;
  385. }
  386. }
  387. }
  388. /// <summary>
  389. /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
  390. /// </summary>
  391. /// <param name="obj">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
  392. /// <param name="prettyPrint">Whether to pretty print the json string</param>
  393. /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
  394. public static string Serialize(object obj, bool prettyPrint = false)
  395. {
  396. return Serializer.Serialize(obj, prettyPrint);
  397. }
  398. sealed class Serializer
  399. {
  400. StringBuilder builder;
  401. bool prettyPrint;
  402. int indentLevel;
  403. Serializer(bool prettyPrint)
  404. {
  405. builder = new StringBuilder();
  406. this.prettyPrint = prettyPrint;
  407. indentLevel = 0;
  408. }
  409. public static string Serialize(object obj, bool prettyPrint)
  410. {
  411. var instance = new Serializer(prettyPrint);
  412. instance.SerializeValue(obj);
  413. return instance.builder.ToString();
  414. }
  415. void SerializeValue(object value)
  416. {
  417. IList asList;
  418. IDictionary asDict;
  419. string asStr;
  420. if (value == null)
  421. {
  422. builder.Append("null");
  423. }
  424. else if ((asStr = value as string) != null)
  425. {
  426. SerializeString(asStr);
  427. }
  428. else if (value is bool)
  429. {
  430. builder.Append((bool) value ? "true" : "false");
  431. }
  432. else if ((asList = value as IList) != null)
  433. {
  434. SerializeArray(asList);
  435. }
  436. else if ((asDict = value as IDictionary) != null)
  437. {
  438. SerializeObject(asDict);
  439. }
  440. else if (value is char)
  441. {
  442. SerializeString(new string((char) value, 1));
  443. }
  444. else
  445. {
  446. SerializeOther(value);
  447. }
  448. }
  449. void SerializeObject(IDictionary obj)
  450. {
  451. bool first = true;
  452. builder.Append('{');
  453. indentLevel++;
  454. if (prettyPrint)
  455. {
  456. builder.AppendLine();
  457. }
  458. foreach (object e in obj.Keys)
  459. {
  460. if (!first)
  461. {
  462. builder.Append(',');
  463. if (prettyPrint)
  464. {
  465. builder.AppendLine();
  466. }
  467. }
  468. if (prettyPrint)
  469. {
  470. builder.Append(new string(' ', indentLevel * 4));
  471. }
  472. SerializeString(e.ToString());
  473. builder.Append(':');
  474. if (prettyPrint)
  475. {
  476. builder.Append(' ');
  477. }
  478. SerializeValue(obj[e]);
  479. first = false;
  480. }
  481. indentLevel--;
  482. if (prettyPrint)
  483. {
  484. builder.AppendLine();
  485. builder.Append(new string(' ', indentLevel * 4));
  486. }
  487. builder.Append('}');
  488. }
  489. void SerializeArray(IList anArray)
  490. {
  491. builder.Append('[');
  492. indentLevel++;
  493. if (prettyPrint)
  494. {
  495. builder.AppendLine();
  496. }
  497. bool first = true;
  498. foreach (object obj in anArray)
  499. {
  500. if (!first)
  501. {
  502. builder.Append(',');
  503. if (prettyPrint)
  504. {
  505. builder.AppendLine();
  506. }
  507. }
  508. if (prettyPrint)
  509. {
  510. builder.Append(new string(' ', indentLevel * 4));
  511. }
  512. SerializeValue(obj);
  513. first = false;
  514. }
  515. indentLevel--;
  516. if (prettyPrint)
  517. {
  518. builder.AppendLine();
  519. builder.Append(new string(' ', indentLevel * 4));
  520. }
  521. builder.Append(']');
  522. }
  523. void SerializeString(string str)
  524. {
  525. builder.Append('\"');
  526. char[] charArray = str.ToCharArray();
  527. foreach (var c in charArray)
  528. {
  529. switch (c)
  530. {
  531. case '"':
  532. builder.Append("\\\"");
  533. break;
  534. case '\\':
  535. builder.Append("\\\\");
  536. break;
  537. case '\b':
  538. builder.Append("\\b");
  539. break;
  540. case '\f':
  541. builder.Append("\\f");
  542. break;
  543. case '\n':
  544. builder.Append("\\n");
  545. break;
  546. case '\r':
  547. builder.Append("\\r");
  548. break;
  549. case '\t':
  550. builder.Append("\\t");
  551. break;
  552. default:
  553. int codepoint = Convert.ToInt32(c);
  554. if ((codepoint >= 32) && (codepoint <= 126))
  555. {
  556. builder.Append(c);
  557. }
  558. else
  559. {
  560. builder.Append("\\u");
  561. builder.Append(codepoint.ToString("x4"));
  562. }
  563. break;
  564. }
  565. }
  566. builder.Append('\"');
  567. }
  568. void SerializeOther(object value)
  569. {
  570. // NOTE: decimals lose precision during serialization.
  571. // They always have, I'm just letting you know.
  572. // Previously floats and doubles lost precision too.
  573. if (value is float)
  574. {
  575. builder.Append(((float) value).ToString("R"));
  576. }
  577. else if (value is int
  578. || value is uint
  579. || value is long
  580. || value is sbyte
  581. || value is byte
  582. || value is short
  583. || value is ushort
  584. || value is ulong)
  585. {
  586. builder.Append(value);
  587. }
  588. else if (value is double
  589. || value is decimal)
  590. {
  591. builder.Append(Convert.ToDouble(value).ToString("R"));
  592. }
  593. else
  594. {
  595. SerializeString(value.ToString());
  596. }
  597. }
  598. }
  599. }
  600. }