GraphicsSettings.asset 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!30 &1
  4. GraphicsSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 13
  7. m_Deferred:
  8. m_Mode: 1
  9. m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
  10. m_DeferredReflections:
  11. m_Mode: 1
  12. m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
  13. m_ScreenSpaceShadows:
  14. m_Mode: 1
  15. m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
  16. m_LegacyDeferred:
  17. m_Mode: 1
  18. m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
  19. m_DepthNormals:
  20. m_Mode: 1
  21. m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
  22. m_MotionVectors:
  23. m_Mode: 1
  24. m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
  25. m_LightHalo:
  26. m_Mode: 1
  27. m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
  28. m_LensFlare:
  29. m_Mode: 1
  30. m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
  31. m_AlwaysIncludedShaders:
  32. - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
  33. - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
  34. - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
  35. - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
  36. - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
  37. - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
  38. m_PreloadedShaders: []
  39. m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
  40. type: 0}
  41. m_CustomRenderPipeline: {fileID: 0}
  42. m_TransparencySortMode: 0
  43. m_TransparencySortAxis: {x: 0, y: 0, z: 1}
  44. m_DefaultRenderingPath: 1
  45. m_DefaultMobileRenderingPath: 1
  46. m_TierSettings:
  47. - serializedVersion: 5
  48. m_BuildTarget: 4
  49. m_Tier: 0
  50. m_Settings:
  51. standardShaderQuality: 1
  52. renderingPath: 1
  53. hdrMode: 2
  54. realtimeGICPUUsage: 25
  55. useReflectionProbeBoxProjection: 0
  56. useReflectionProbeBlending: 0
  57. useHDR: 0
  58. useDetailNormalMap: 0
  59. useCascadedShadowMaps: 0
  60. prefer32BitShadowMaps: 0
  61. enableLPPV: 0
  62. useDitherMaskForAlphaBlendedShadows: 0
  63. m_Automatic: 0
  64. - serializedVersion: 5
  65. m_BuildTarget: 4
  66. m_Tier: 1
  67. m_Settings:
  68. standardShaderQuality: 1
  69. renderingPath: 1
  70. hdrMode: 2
  71. realtimeGICPUUsage: 25
  72. useReflectionProbeBoxProjection: 0
  73. useReflectionProbeBlending: 0
  74. useHDR: 0
  75. useDetailNormalMap: 0
  76. useCascadedShadowMaps: 0
  77. prefer32BitShadowMaps: 0
  78. enableLPPV: 0
  79. useDitherMaskForAlphaBlendedShadows: 0
  80. m_Automatic: 0
  81. - serializedVersion: 5
  82. m_BuildTarget: 4
  83. m_Tier: 2
  84. m_Settings:
  85. standardShaderQuality: 1
  86. renderingPath: 1
  87. hdrMode: 2
  88. realtimeGICPUUsage: 25
  89. useReflectionProbeBoxProjection: 0
  90. useReflectionProbeBlending: 0
  91. useHDR: 0
  92. useDetailNormalMap: 0
  93. useCascadedShadowMaps: 0
  94. prefer32BitShadowMaps: 0
  95. enableLPPV: 0
  96. useDitherMaskForAlphaBlendedShadows: 0
  97. m_Automatic: 0
  98. - serializedVersion: 5
  99. m_BuildTarget: 7
  100. m_Tier: 0
  101. m_Settings:
  102. standardShaderQuality: 1
  103. renderingPath: 1
  104. hdrMode: 2
  105. realtimeGICPUUsage: 25
  106. useReflectionProbeBoxProjection: 0
  107. useReflectionProbeBlending: 0
  108. useHDR: 0
  109. useDetailNormalMap: 0
  110. useCascadedShadowMaps: 0
  111. prefer32BitShadowMaps: 0
  112. enableLPPV: 0
  113. useDitherMaskForAlphaBlendedShadows: 0
  114. m_Automatic: 0
  115. - serializedVersion: 5
  116. m_BuildTarget: 7
  117. m_Tier: 1
  118. m_Settings:
  119. standardShaderQuality: 1
  120. renderingPath: 1
  121. hdrMode: 2
  122. realtimeGICPUUsage: 25
  123. useReflectionProbeBoxProjection: 0
  124. useReflectionProbeBlending: 0
  125. useHDR: 0
  126. useDetailNormalMap: 0
  127. useCascadedShadowMaps: 0
  128. prefer32BitShadowMaps: 0
  129. enableLPPV: 0
  130. useDitherMaskForAlphaBlendedShadows: 0
  131. m_Automatic: 0
  132. - serializedVersion: 5
  133. m_BuildTarget: 7
  134. m_Tier: 2
  135. m_Settings:
  136. standardShaderQuality: 1
  137. renderingPath: 1
  138. hdrMode: 2
  139. realtimeGICPUUsage: 25
  140. useReflectionProbeBoxProjection: 0
  141. useReflectionProbeBlending: 0
  142. useHDR: 0
  143. useDetailNormalMap: 0
  144. useCascadedShadowMaps: 0
  145. prefer32BitShadowMaps: 0
  146. enableLPPV: 0
  147. useDitherMaskForAlphaBlendedShadows: 0
  148. m_Automatic: 0
  149. m_LightmapStripping: 0
  150. m_FogStripping: 0
  151. m_InstancingStripping: 0
  152. m_LightmapKeepPlain: 1
  153. m_LightmapKeepDirCombined: 1
  154. m_LightmapKeepDynamicPlain: 1
  155. m_LightmapKeepDynamicDirCombined: 1
  156. m_LightmapKeepShadowMask: 1
  157. m_LightmapKeepSubtractive: 1
  158. m_FogKeepLinear: 1
  159. m_FogKeepExp: 1
  160. m_FogKeepExp2: 1
  161. m_AlbedoSwatchInfos: []
  162. m_LightsUseLinearIntensity: 0
  163. m_LightsUseColorTemperature: 0
  164. m_LogWhenShaderIsCompiled: 0
  165. m_AllowEnlightenSupportForUpgradedProject: 0