ItemFrame02_Light.prefab 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &8531399788413084520
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8531399788413084523}
  12. - component: {fileID: 8531399788413084517}
  13. - component: {fileID: 8531399788413084522}
  14. m_Layer: 0
  15. m_Name: ItemIcon
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!224 &8531399788413084523
  22. RectTransform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 8531399788413084520}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1.1, y: 1.1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 8531399789572960601}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. m_AnchorMin: {x: 0.5, y: 0.5}
  36. m_AnchorMax: {x: 0.5, y: 0.5}
  37. m_AnchoredPosition: {x: 0, y: 0}
  38. m_SizeDelta: {x: 174, y: 171}
  39. m_Pivot: {x: 0.5, y: 0.5}
  40. --- !u!222 &8531399788413084517
  41. CanvasRenderer:
  42. m_ObjectHideFlags: 0
  43. m_CorrespondingSourceObject: {fileID: 0}
  44. m_PrefabInstance: {fileID: 0}
  45. m_PrefabAsset: {fileID: 0}
  46. m_GameObject: {fileID: 8531399788413084520}
  47. m_CullTransparentMesh: 0
  48. --- !u!114 &8531399788413084522
  49. MonoBehaviour:
  50. m_ObjectHideFlags: 0
  51. m_CorrespondingSourceObject: {fileID: 0}
  52. m_PrefabInstance: {fileID: 0}
  53. m_PrefabAsset: {fileID: 0}
  54. m_GameObject: {fileID: 8531399788413084520}
  55. m_Enabled: 1
  56. m_EditorHideFlags: 0
  57. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  58. m_Name:
  59. m_EditorClassIdentifier:
  60. m_Material: {fileID: 0}
  61. m_Color: {r: 1, g: 1, b: 1, a: 1}
  62. m_RaycastTarget: 1
  63. m_Maskable: 1
  64. m_OnCullStateChanged:
  65. m_PersistentCalls:
  66. m_Calls: []
  67. m_Sprite: {fileID: 21300000, guid: e616a53addf2f4a829650dd33e357807, type: 3}
  68. m_Type: 0
  69. m_PreserveAspect: 0
  70. m_FillCenter: 1
  71. m_FillMethod: 4
  72. m_FillAmount: 1
  73. m_FillClockwise: 1
  74. m_FillOrigin: 0
  75. m_UseSpriteMesh: 0
  76. m_PixelsPerUnitMultiplier: 1
  77. --- !u!1 &8531399789572960606
  78. GameObject:
  79. m_ObjectHideFlags: 0
  80. m_CorrespondingSourceObject: {fileID: 0}
  81. m_PrefabInstance: {fileID: 0}
  82. m_PrefabAsset: {fileID: 0}
  83. serializedVersion: 6
  84. m_Component:
  85. - component: {fileID: 8531399789572960601}
  86. - component: {fileID: 8531399789572960603}
  87. - component: {fileID: 8531399789572960600}
  88. m_Layer: 0
  89. m_Name: ItemFrame02_Light
  90. m_TagString: Untagged
  91. m_Icon: {fileID: 0}
  92. m_NavMeshLayer: 0
  93. m_StaticEditorFlags: 0
  94. m_IsActive: 1
  95. --- !u!224 &8531399789572960601
  96. RectTransform:
  97. m_ObjectHideFlags: 0
  98. m_CorrespondingSourceObject: {fileID: 0}
  99. m_PrefabInstance: {fileID: 0}
  100. m_PrefabAsset: {fileID: 0}
  101. m_GameObject: {fileID: 8531399789572960606}
  102. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  103. m_LocalPosition: {x: 0, y: 0, z: 0}
  104. m_LocalScale: {x: 1, y: 1, z: 1}
  105. m_Children:
  106. - {fileID: 8531399788413084523}
  107. m_Father: {fileID: 0}
  108. m_RootOrder: 0
  109. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  110. m_AnchorMin: {x: 0.5, y: 0.5}
  111. m_AnchorMax: {x: 0.5, y: 0.5}
  112. m_AnchoredPosition: {x: 0, y: 0}
  113. m_SizeDelta: {x: 224, y: 224}
  114. m_Pivot: {x: 0.5, y: 0.5}
  115. --- !u!222 &8531399789572960603
  116. CanvasRenderer:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. m_GameObject: {fileID: 8531399789572960606}
  122. m_CullTransparentMesh: 0
  123. --- !u!114 &8531399789572960600
  124. MonoBehaviour:
  125. m_ObjectHideFlags: 0
  126. m_CorrespondingSourceObject: {fileID: 0}
  127. m_PrefabInstance: {fileID: 0}
  128. m_PrefabAsset: {fileID: 0}
  129. m_GameObject: {fileID: 8531399789572960606}
  130. m_Enabled: 1
  131. m_EditorHideFlags: 0
  132. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  133. m_Name:
  134. m_EditorClassIdentifier:
  135. m_Material: {fileID: 0}
  136. m_Color: {r: 1, g: 1, b: 1, a: 1}
  137. m_RaycastTarget: 1
  138. m_Maskable: 1
  139. m_OnCullStateChanged:
  140. m_PersistentCalls:
  141. m_Calls: []
  142. m_Sprite: {fileID: 21300000, guid: c218c7315a7bf45c7b4134486c403482, type: 3}
  143. m_Type: 1
  144. m_PreserveAspect: 0
  145. m_FillCenter: 1
  146. m_FillMethod: 4
  147. m_FillAmount: 1
  148. m_FillClockwise: 1
  149. m_FillOrigin: 0
  150. m_UseSpriteMesh: 0
  151. m_PixelsPerUnitMultiplier: 1