123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
- using UnityEditor;
- using UnityEngine;
- #pragma warning disable 618
- namespace I2.Loc
- {
- public class LocalizeTargetDesc_Prefab : LocalizeTargetDesc<LocalizeTarget_UnityStandard_Prefab>
- {
- public override bool CanLocalize(Localize cmp) { return true; }
- }
- #if UNITY_EDITOR
- [InitializeOnLoad]
- #endif
- public class LocalizeTarget_UnityStandard_Prefab : LocalizeTarget<GameObject>
- {
- static LocalizeTarget_UnityStandard_Prefab() { AutoRegister(); }
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab { Name = "Prefab", Priority = 250 }); }
- public override bool IsValid(Localize cmp) { return true; }
- public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.GameObject; }
- public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
- public override bool CanUseSecondaryTerm() { return false; }
- public override bool AllowMainTermToBeRTL() { return false; }
- public override bool AllowSecondTermToBeRTL() { return false; }
- public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
- {
- primaryTerm = cmp.name;
- secondaryTerm = null;
- }
- public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
- {
- if (string.IsNullOrEmpty(mainTranslation))
- return;
- if (mTarget && mTarget.name == mainTranslation)
- return;
- Transform locTr = cmp.transform;
- var objName = mainTranslation;
- var idx = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators);
- if (idx >= 0)
- objName = objName.Substring(idx + 1);
- Transform mNew = InstantiateNewPrefab(cmp, mainTranslation);
- if (mNew == null)
- return;
- mNew.name = objName;
- for (int i = locTr.childCount - 1; i >= 0; --i)
- {
- var child = locTr.GetChild(i);
- if (child!=mNew)
- {
- #if UNITY_EDITOR
- if (Application.isPlaying)
- Destroy(child.gameObject);
- else
- DestroyImmediate(child.gameObject);
- #else
- Object.Destroy (child.gameObject);
- #endif
- }
- }
- }
- Transform InstantiateNewPrefab(Localize cmp, string mainTranslation)
- {
- GameObject NewPrefab = cmp.FindTranslatedObject<GameObject>(mainTranslation);
- if (NewPrefab == null)
- return null;
- GameObject current = mTarget;
- mTarget = Instantiate(NewPrefab);
- if (mTarget == null)
- return null;
- Transform locTr = cmp.transform;
- Transform mNew = mTarget.transform;
- mNew.SetParent(locTr);
- Transform bBase = current ? current.transform : locTr;
- //mNew.localScale = bBase.localScale;
- mNew.rotation = bBase.rotation;
- mNew.position = bBase.position;
- return mNew;
- }
- }
- }
|