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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using AnyThinkAds.Api;
- namespace AnyThinkAds.Common
- {
- public interface IATSplashAdClient : IATSplashEvents
- {
- // void loadSplashAd(string placementId, string mapJson);
- void loadSplashAd(string placementId, int fetchAdTimeout, string defaultAdSourceConfig, string mapJson);
- void setListener(ATSplashAdListener listener);
- bool hasSplashAdReady(string placementId);
- string checkAdStatus(string placementId);
- void showSplashAd(string placementId, string mapJson);
- string getValidAdCaches(string placementId);
- void entryScenarioWithPlacementID(string placementId, string scenarioID);
- }
- }
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