LanguageSourceData_Terms.cs 7.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEditor;
  4. using UnityEngine;
  5. namespace I2.Loc
  6. {
  7. public partial class LanguageSourceData
  8. {
  9. #region Language
  10. public void UpdateDictionary(bool force = false)
  11. {
  12. if (!force && mDictionary != null && mDictionary.Count == mTerms.Count)
  13. return;
  14. StringComparer comparer = CaseInsensitiveTerms ? StringComparer.OrdinalIgnoreCase : StringComparer.Ordinal;
  15. if (mDictionary.Comparer != comparer)
  16. mDictionary = new Dictionary<string, TermData>(comparer);
  17. else
  18. mDictionary.Clear();
  19. for (int i = 0, imax = mTerms.Count; i < imax; ++i)
  20. {
  21. var termData = mTerms[i];
  22. ValidateFullTerm(ref termData.Term);
  23. mDictionary[termData.Term]= mTerms[i];
  24. mTerms[i].Validate();
  25. }
  26. if (I2Utils.IsPlaying())
  27. {
  28. SaveLanguages(true);
  29. }
  30. }
  31. public string GetTranslation (string term, string overrideLanguage = null, string overrideSpecialization = null, bool skipDisabled = false, bool allowCategoryMistmatch = false)
  32. {
  33. TryGetTranslation(term, out string translation, overrideLanguage:overrideLanguage, overrideSpecialization:overrideSpecialization, skipDisabled:skipDisabled, allowCategoryMistmatch:allowCategoryMistmatch);
  34. return translation;
  35. }
  36. public bool TryGetTranslation (string term, out string Translation, string overrideLanguage=null, string overrideSpecialization=null, bool skipDisabled=false, bool allowCategoryMistmatch=false)
  37. {
  38. int Index = GetLanguageIndex( overrideLanguage==null ? LocalizationManager.CurrentLanguage : overrideLanguage, SkipDisabled: false );
  39. if (Index>=0 && (!skipDisabled || mLanguages[Index].IsEnabled()))
  40. {
  41. TermData data = GetTermData(term, allowCategoryMistmatch:allowCategoryMistmatch);
  42. if (data!=null)
  43. {
  44. Translation = data.GetTranslation(Index, overrideSpecialization, editMode:true);
  45. // "---" is a code to define that the translation is meant to be empty
  46. if (Translation == "---")
  47. {
  48. Translation = string.Empty;
  49. return true;
  50. }
  51. if (!string.IsNullOrEmpty(Translation))
  52. {
  53. // has a valid translation
  54. return true;
  55. }
  56. Translation = null;
  57. }
  58. if (OnMissingTranslation == MissingTranslationAction.ShowWarning)
  59. {
  60. Translation = $"<!-Missing Translation [{term}]-!>";
  61. Debug.LogWarning($"Missing Translation for '{term}'", Localize.CurrentLocalizeComponent);
  62. return false;
  63. }
  64. if (OnMissingTranslation == MissingTranslationAction.Fallback && data!=null)
  65. {
  66. return TryGetFallbackTranslation(data, out Translation, Index, overrideSpecialization, skipDisabled);
  67. }
  68. if (OnMissingTranslation == MissingTranslationAction.Empty)
  69. {
  70. Translation = string.Empty;
  71. return false;
  72. }
  73. if (OnMissingTranslation == MissingTranslationAction.ShowTerm)
  74. {
  75. Translation = term;
  76. return false;
  77. }
  78. }
  79. Translation = null;
  80. return false;
  81. }
  82. bool TryGetFallbackTranslation(TermData termData, out string Translation, int langIndex, string overrideSpecialization = null, bool skipDisabled = false)
  83. {
  84. // Find base Language Code
  85. string baseLanguage = mLanguages[langIndex].Code;
  86. if (!string.IsNullOrEmpty(baseLanguage))
  87. {
  88. if (baseLanguage.Contains("-"))
  89. {
  90. baseLanguage = baseLanguage.Substring(0, baseLanguage.IndexOf('-'));
  91. }
  92. // Try finding in any of the Region of the base language
  93. for (int i = 0; i < mLanguages.Count; ++i)
  94. {
  95. if (i != langIndex &&
  96. mLanguages[i].Code.StartsWith(baseLanguage, StringComparison.Ordinal) &&
  97. (!skipDisabled || mLanguages[i].IsEnabled()) )
  98. {
  99. Translation = termData.GetTranslation(i, overrideSpecialization, editMode: true);
  100. if (!string.IsNullOrEmpty(Translation))
  101. return true;
  102. }
  103. }
  104. }
  105. // Otherwise, Try finding the first active language with a valid translation
  106. for (int i = 0; i < mLanguages.Count; ++i)
  107. {
  108. if (i!=langIndex &&
  109. (!skipDisabled || mLanguages[i].IsEnabled()) &&
  110. (baseLanguage==null || !mLanguages[i].Code.StartsWith(baseLanguage, StringComparison.Ordinal)))
  111. {
  112. Translation = termData.GetTranslation(i, overrideSpecialization, editMode: true);
  113. if (!string.IsNullOrEmpty(Translation))
  114. return true;
  115. }
  116. }
  117. Translation = null;
  118. return false;
  119. }
  120. public TermData AddTerm( string term )
  121. {
  122. return AddTerm (term, eTermType.Text);
  123. }
  124. public TermData GetTermData( string term, bool allowCategoryMistmatch = false)
  125. {
  126. if (string.IsNullOrEmpty(term))
  127. return null;
  128. if (mDictionary.Count==0)// != mTerms.Count)
  129. UpdateDictionary();
  130. TermData data;
  131. if (mDictionary.TryGetValue(term, out data))
  132. return data;
  133. TermData d = null;
  134. if (allowCategoryMistmatch)
  135. {
  136. var keyPart = GetKeyFromFullTerm (term);
  137. foreach (var kvp in mDictionary)
  138. if (kvp.Value.IsTerm (keyPart, true))
  139. {
  140. if (d == null)
  141. d = kvp.Value;
  142. else
  143. return null;
  144. }
  145. }
  146. return d;
  147. }
  148. public bool ContainsTerm(string term)
  149. {
  150. return GetTermData(term)!=null;
  151. }
  152. public List<string> GetTermsList ( string Category = null )
  153. {
  154. if (mDictionary.Count != mTerms.Count)
  155. UpdateDictionary();
  156. if (string.IsNullOrEmpty( Category ))
  157. return new List<string>( mDictionary.Keys );
  158. var terms = new List<string>();
  159. for (int i=0; i<mTerms.Count; ++i)
  160. {
  161. var term = mTerms[i];
  162. if (GetCategoryFromFullTerm( term.Term ) == Category)
  163. terms.Add( term.Term );
  164. }
  165. return terms;
  166. }
  167. public TermData AddTerm( string NewTerm, eTermType termType, bool SaveSource = true )
  168. {
  169. ValidateFullTerm( ref NewTerm );
  170. NewTerm = NewTerm.Trim ();
  171. if (mLanguages.Count == 0)
  172. AddLanguage ("English", "en");
  173. // Don't duplicate Terms
  174. TermData data = GetTermData(NewTerm);
  175. if (data==null)
  176. {
  177. data = new TermData();
  178. data.Term = NewTerm;
  179. data.TermType = termType;
  180. data.Languages = new string[ mLanguages.Count ];
  181. data.Flags = new byte[ mLanguages.Count ];
  182. mTerms.Add (data);
  183. mDictionary.Add ( NewTerm, data);
  184. #if UNITY_EDITOR
  185. if (SaveSource)
  186. {
  187. Editor_SetDirty();
  188. AssetDatabase.SaveAssets();
  189. }
  190. #endif
  191. }
  192. return data;
  193. }
  194. public void RemoveTerm( string term )
  195. {
  196. for (int i=0, imax=mTerms.Count; i<imax; ++i)
  197. if (mTerms[i].Term==term)
  198. {
  199. mTerms.RemoveAt(i);
  200. mDictionary.Remove(term);
  201. return;
  202. }
  203. }
  204. public static void ValidateFullTerm( ref string Term )
  205. {
  206. Term = Term.Replace('\\', '/');
  207. Term = Term.Trim();
  208. if (Term.StartsWith(EmptyCategory, StringComparison.Ordinal))
  209. {
  210. if (Term.Length>EmptyCategory.Length && Term[EmptyCategory.Length]=='/')
  211. Term = Term.Substring(EmptyCategory.Length+1);
  212. }
  213. Term = I2Utils.GetValidTermName(Term, true);
  214. }
  215. #endregion
  216. }
  217. }